War at Sea
Allied Nations
- Australia
- Brazil
- Canada
- France
- Greece
- Netherlands
- New Zealand
- Norway
- Poland
- Soviet Union
- United Kingdom
- United States
- Allies stat table
Axis Nations
Neutral Nations/Installations
Sets
- War At Sea
- Task Force
- Flank Speed
- New Starter
- Condition Zebra
- Set V (Fleet Command)
- Surface action
- First Strike (Forumini Expansion Deck A)
- Infamy (Forumini Expansion Deck B)
- Battle Line (Forumini Expansion Deck C)
- All Hands on Deck (Forumini D)
- Action Stations (Forumini E)
- Dead Reckoning (Forumini F)
Unit Card:

Set - Rarity - Number
Condition Zebra - Rare - 34/40
History:
Reviews:
swarbs:
This sister to Set I's Tone is to torpedoes what Tone is to guns and bombs. A ship targeted by Chikuma's Scout Planes is susceptible to one extra torpedo per attack. This should have IJN players salivating. Consider first, what the SA does to Chikuma's own torpedoes, if Chikuma attacks the same ship it's SA targets, then the ship has a torpedo battery of 4/3/2/2, better even than the vaunted Haguro. Now consider that the 'scouted' enemy takes one extra torpedo from each of your other ships, each of your torpedo bombers, and even each of your submarines, and you start to feel bad for the player sitting on the other side of the table. Combined with SA's from Japan's other torpedo throwing cruisers, a crafty player could really start racking up the torpedo rolls. This power comes with a price of course, and 21 points is a big chunk of change but more than fair. Consider protecting your investment by bringing along fighters that will ensure your Chikuma survives until the game's crucial denouement in turns 3 and 4. There is no Japanese build, save perhaps one centered solely on Yamato's big guns, that doesn't benefit from having Chikuma along for the ride.