War at Sea
Allied Nations
- Australia
- Brazil
- Canada
- France
- Greece
- Netherlands
- New Zealand
- Norway
- Poland
- Soviet Union
- United Kingdom
- United States
- Allies stat table
Axis Nations
Neutral Nations/Installations
Sets
- War At Sea
- Task Force
- Flank Speed
- New Starter
- Condition Zebra
- Set V (Fleet Command)
- Surface action
- First Strike (Forumini Expansion Deck A)
- Infamy (Forumini Expansion Deck B)
- Battle Line (Forumini Expansion Deck C)
- All Hands on Deck (Forumini D)
- Action Stations (Forumini E)
- Dead Reckoning (Forumini F)
Unit Card:

Set - Rarity - Number
War At Sea - Uncommon - 36/64
History:
Reviews:
Lobukia
For the Kondor, the special ability "antiship missile" basically saves the unit, so be wise in its once per game use.
Pros: Cheap, ASW ability, respectable bomb attack
Kondors are excellent support craft. The can take range one shots at most cruisers and destroyers without any fear of ship anti-air. They can boost German U-boats; and you can buy a ton of them for only 6 points a pop. Be wary of planes with SAs like "CAP" who can bushwhack your poor Kondor that you thought was setting up a "free" range one bomb attack.
Cons: Weak armor/vital and weak ASW
The biggest downside to the Kondors is that they are easy to kill. Even a Hurricane will fair well hunting these, so be careful. Also realize that without a "6" on an ASW roll you won't be hurting most subs.
I highly recommend that the wary German player escort these when you can, and always place them last if you want them to survive. I have found them most useful in eliminating enemy DDs early in a game and then enhancing my U-boats later in a game… just be very wary of their placement (don't let a San Diego, Fencer, or similar unit, catch you by surprise)
Supermini
Missiles came late in the war, but you can have them on this 1941 piece, a range 1, 9 dice attack for a stupidly ridiculous 6 points! Take a bunch of these and you'll wreck his whole fleet on the first turn, take a few 109's and they'll get through, enough punch to vital a dd or cruiser. Who cares if they get shot down, they're 6 points!
If that's not enough, take a few subs already buffed with wolfpack, and buff them further with your pinpoint ability.
nobody will ever play with you again!
Plastic Figure Notes:
