USS Laffey

War at Sea


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Neutral Nations/Installations


Sets

Unit Card:

WASUSSLaffeyStatCard.jpg

Set - Rarity - Number

Task Force - Common - 26/60

History:

BullHasley
As very solid Destroyer it is a very tough nut to crack. It is an Allen M Sumner class destroyer and it is a very decent destroyer. During the last battle of the war, Okinawa, this little hero took 3 kamikaze hits and two bomb hits and survived till the end of the war.

Reviews:

LuckyE77
Laffey is a destroyer to use in a group with Kidds to keep away strafers. Uniquely tough doesn't come much because most players wont bomb a destroyer. My opinion is that Hoel is better, but in a air-heavy build, Laffey has her uses.

Piper
The Laffey. The gunned-up, impossible to kill, little destroyer. Just looking at the stats, it is an above average destroyer. Decent main guns, outstanding AA (the only destroyer with range-1 AA) very good ASW, decent torpedoes, and average armor make this a very above average destroyer, looking at the stats alone. The SA's is where the unit is very powerful. Radar Picket is a very helpful SA in air heavy builds, as is Uniquely Tough. Not only does the destroyer have the ability to shoot AA at range one, but it can't be destroyed by bomb attacks. However, if your enemy is getting to the point that he is attacking destroyers with dive bombers, you don't have much hope. Overall, I think that the Laffey is a good little destroyer that is oft overlooked in fleet building, and that it has it's uses.

Big Red One
One thing the other reviews have overlooked is that the other player won't see it as bombing a destroyer - they will see it as knocking out that pesky Radar Picket that allows the negation of aircraft placement, by putting a fighter for every Laffey in a corner of the board with no targets, and then vectoring them in on aircraft swarms.

Aran55633
BRO's statement is interesting, but there's a bit of a flaw with it… The Radar Picket ability can only be used once per unit, and is used at the end of the Air Mission Phase… Meaning, of course, that if your opponent chooses to use the ability on the first turn, nothing can be done to stop it and it cannot be used again by that unit. So, unless your opponent doesn't use it the first round or brings many of these, I don't see that as being anything that you should concern yourself with trying to prevent…

And even if he does one of those two things, are you going to attack one of these with a torpedo bomber to prevent one fighter from moving from an empty space, or are you going to target one of his capital ships, such as any carrier(s) he's flying the fighter(s) off of?

Plastic Figure Notes:

TF_USS-Laffey_zps759acea3.jpg
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